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Buttonbar flex 4
Buttonbar flex 4












buttonbar flex 4 buttonbar flex 4
  1. BUTTONBAR FLEX 4 INSTALL
  2. BUTTONBAR FLEX 4 FREE

Move the pointer over the edge of a trim plane to display pointers based on the flex type, then drag the pointer to modify the flex feature.Home Guides Feature overview Try Polymer Install Polymer 2.x Tutorial: Build an element 1.The trimming distance dynamically updates as you drag. Positive values move the planes towards the centroid of the model, negative values move them away from the centroid. For trimming distance, set a distance to move the trim planes from the outer extents of the bodies along the trim plane axis (blue Z-axis) of the triad.For Select a reference entity for Trim Plane, select a point on the model to which to snap the origin of the trim plane.In the PropertyManager, under Trim Plane 1 and Trim Plane 2, do any of the following: Moves the triad's origin to the centroid of the bodies and aligns the triad to the principal axes of the bodies. Moves the triad's origin to the centroid of the bodies and aligns the triad to the component or part coordinate system. Trim planes adjust themselves to stay perpendicular to the trim plane axis.Īligns the bend axis (red X-axis) to a selection by rotating the triad about the trim plane axis (blue Z-axis) parallel to the selection (edge, line, and so on). Right-click the center of the triad and select an option:Īligns the trim plane axis (blue Z-axis) to a selection that is parallel to a line, normal to a plane, or towards a point.Move the pointer to the area between two triad arrows to constrain triad movement to the plane defined by the origin of the triad and the two arrows.Right-click and drag to rotate the triad about the axis over which the pointer is located.

BUTTONBAR FLEX 4 FREE

The triad has free motion unless you move the pointer over geometry, where it snaps to the geometry. When the move/rotate pointer appears, left-click and drag to re-position the triad along that axis.

  • Move the pointer over any of the triad arrows.
  • The triad center snaps to geometry such as edges, points, vertices, and faces. When the move pointer appears, drag the triad.
  • Move the pointer over the center of the triad.
  • The angle represents rotations about the component coordinate system and are applied in this order: Z, Y, X.
  • Change the Rotation Angle, , or to rotate the triad around these axes.
  • Change the Rotation Origin, , or to re-position the triad along these axes.
  • buttonbar flex 4

    In the PropertyManager, under Triad, do any of the following:














    Buttonbar flex 4